You have imported your model into Unity first to verify that unity has not split the mesh because it exceeds Unity's vertex limit.You're using one of the supported Daz character base classes (Genesis, Genesis 2, Genesis 3, Genesis 8, Emotiguy).Before purchasing SALSA, verify two things first: If you import a model with more vertices than this, Unity will split the mesh, a process that destroys the included BlendShapes. Warning: Unity has a vertex limit of 65,536 vertices. Please visit the DAZ forums and/or documentation for information on working with DAZ models.ĭocumentation for SALSA LipSync Suite v2 - located here. DAZ has changed their ecosystem and while these instructions should get you at least part of the way, they are not guaranteed, nor supported, to provide 100% coverage of exporting and configuring a DAZ model. NOTE: These instructions are legacy and no longer supported. Please see our detailed OneClick documentation for more information. Genesis, Genesis 2, Genesis 3, Genesis 8, Dragon, and Emotiguy character classes). There is no option in the Daz Export process that allows me to resize them.Export guide for DAZ 3D characters (i.e. BTW, I did try and resizing the textures in Photoshop and that did not work either. It says its successfully imported but it doesn't show up in LS. I made it a prop instead of a figure.ġ7:36:03 Start FBX import: C:/Users/Domin/Desktop/Steelers.fbm/Helmet.fbxġ7:36:03 Resolution of the image should be less than 2048 x 2048 : C:/Users/Domin/Desktop/Steelers.fbm/Helmet.fbm/SteelersA.jpgġ7:36:04 Resolution of the image should be less than 2048 x 2048 : C:/Users/Domin/Desktop/Steelers.fbm/Helmet.fbm/sHelmet02.jpgġ7:36:07 Resolution of the image should be less than 2048 x 2048 : C:/Users/Domin/Desktop/Steelers.fbm/Helmet.fbm/Steelers 4.jpgġ7:36:09 Resolution of the image should be less than 2048 x 2048 : C:/Users/Domin/Desktop/Steelers.fbm/Helmet.fbm/Steelers.jpgġ7:36:12 FBX file C:/Users/Domin/Desktop/Steelers.fbm/Helmet.fbx successfully imported I made a Pittsburg Steelers helmet that I want to bring into Lens Studio. It appears as if my textures are too big.
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